Pre-Jam Preparations
The Idea
For the Autumn Lisp Game Jam 2023, having recently made a real-life version, I decided to implement Rai-Net Access Battlers from Steins;Gate. (Check it out if you haven’t, it’s amazing.) I used this fangame for research.
The tools
I’m pretty comfortable using TIC-80, and since it has Fennel support, it’s perfect for a Lisp game jam.
I’m going to write the code in Helix, currently my go-to editor.
For my VCS, I’ll use good ol’ Git.
REUSE
Most of my new projects adhere to the REUSE specification. Check out https://reuse.software for more info.
ECS
I started prototyping a simple ECS setup, and this is what I came up with:
(local systems [])
(var entities [])
(fn _G.TIC []
(cls 14)
(each [_ system (ipairs systems)]
(set entities (or (system entities) entities))))
Entities are just tables, where keys are the “components”.
Systems take the world, iterate over entities and optionally return a new world.
Example system and entity:
(fn text [entities]
(each [_ entity (ipairs entities)]
(case entity
{: text : x : y}
(print text x y))))
(local systems [text])
(var entities [{:text "HELLO WORLD!" :x 84 :y 84}])
Wrapping Up
That’s it for the preparations. Hopefully I can finish something playable in time!
El. Psy. Kongroo.
Get TIC-80: Access Battlers
TIC-80: Access Battlers
Rai-Net Access Battlers implemented in the TIC-80 fantasy console
Status | Released |
Author | Jummit |
Genre | Strategy, Card Game |
Tags | 2D, Board Game, Demake, Fangame, Open Source, Pixel Art, TIC-80, Turn-based, Turn-based Strategy |
Languages | English |
More posts
- Stack Based ECSOct 21, 2023
- A Good Plan is Half the BattleOct 20, 2023
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